//==============================================================================
// ajax_anim.txt
//==============================================================================

import Chinese_Sword_anim.txt

//==============================================================================
define bow
{
	set hotspot
	{
		version
		{
			Visual Attachments C Bow Immortal
		}
	}
}

//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Barracks/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Infantry C Halberdier Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry C Halberdier Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry C Halberdier Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry C Halberdier Head Iron
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Hero C Immortal_idleA
						length 2.0
						Connect FRONTABDOMEN heroglow hotspot
						Connect TOPOFHEAD head hotspot
						Connect RIGHTHAND sword hotspot
						Connect LEFTHAND bow hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Hero C Immortal_CarryIdlea
						length 2.0
						Connect FRONTABDOMEN heroglow hotspot
						Connect TOPOFHEAD head hotspot
						Connect RIGHTHAND sword hotspot
						Connect LEFTHAND bow hotspot
					}
				}
			}
		}
		SetSelector 
		{
	  		set hotspot
			{
				version
				{
					VisualGranny Immortal_idleA
				}
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Hero C Immortal_boredA
						Connect FRONTABDOMEN heroglow hotspot
						Connect TOPOFHEAD head hotspot
						Connect RIGHTHAND sword hotspot
						Connect LEFTHAND bow hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Hero C Immortal_CarryBored
						Connect FRONTABDOMEN heroglow hotspot
						Connect TOPOFHEAD head hotspot
						Connect RIGHTHAND sword hotspot
						Connect LEFTHAND bow hotspot
					}
				}
			}
		}
		SetSelector 
		{
	  		set hotspot
			{
				version
				{
					VisualGranny Immortal_idleA
				}
			}
		}
	}
}

//==============================================================================
anim attack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
					Visual Hero C Immortal_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.46 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LEFTHAND bow hotspot
Length 1
			}
		}
	}
}

//==============================================================================
anim rangedAttack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
					Visual Hero C Immortal_RangedAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.46 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
				Connect TOPOFHEAD head hotspot
					Connect LEFTHAND bow hotspot
Length 1
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Hero C Immortal_deathB
				Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LEFTHAND bow hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Hero C Immortal_walkA
						length .75
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
						tag FootstepLeft 0.30 true	
						tag FootstepRight 0.80 true	
	//-- end auto generated section
						Connect FRONTABDOMEN heroglow hotspot
						Connect TOPOFHEAD head hotspot
						Connect RIGHTHAND sword hotspot
						Connect LEFTHAND bow hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Hero C Immortal_CarryA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
						tag FootstepLeft 0.30 true	
						tag FootstepRight 0.80 true	
	//-- end auto generated section
						Connect FRONTABDOMEN heroglow hotspot
						Connect TOPOFHEAD head hotspot
						Connect RIGHTHAND sword hotspot
						Connect LEFTHAND bow hotspot
					}
				}
			}
		}
		SetSelector 
		{
	  		set hotspot
			{
				version
				{
					VisualGranny Immortal_walkA
				}
			}
		}
	}
}

//==============================================================================
anim flail
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Hero C Immortal_flailA
				Connect FRONTABDOMEN heroglow hotspot
				Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
					Connect LEFTHAND bow hotspot
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name Immortal_bow
			version
			{
				VisualGranny Immortal_bow
			}
		}
		set hotspot
		{
			name Immortal_aomsp27thepass
			version
			{
				VisualGranny Immortal_aomsp27thepass
			}
		}
		set hotspot
		{
			name Immortal_aomsp27looking4giants
			version
			{
				VisualGranny Immortal_aomsp27looking4giants
			}
		}
		set hotspot
		{
			name Immortal_aomsp27killstrangers
			version
			{
				VisualGranny Immortal_aomsp27killstrangers
			}
		}
		set hotspot
		{
			name Immortal_aomsp27banner
			version
			{
				VisualGranny Immortal_aomsp27banner
			}
		}
		set hotspot
		{
			name Immortal_aomsp27come
			version
			{
				VisualGranny Immortal_aomsp27come
			}
		}
		set hotspot
		{
			name Immortal_aomsp291transformation
			version
			{
				VisualGranny Immortal_aomsp291transformation
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag SpecificSoundSet 0.20 false CinematicSkultStrings  
						tag SpecificSoundSet 0.82 false CinematicSkultChange  
//-- end auto generated section
			}
		}

		set hotspot
		{
			name Immortal_aomsp33wehaveaplan
			version
			{
				VisualGranny Immortal_aomsp33wehaveaplan
			}
		}
		set hotspot
		{
			name Immortal_aomsp33midwewilloffer
			version
			{
				VisualGranny Immortal_aomsp33midwewilloffer
			}
		}
		set hotspot
		{
			name Immortal_aomsp33midsobeit
			version
			{
				VisualGranny Immortal_aomsp33midsobeit
			}
		}
		set hotspot
		{
			name Immortal_aomsp33midreaction
			version
			{
				VisualGranny Immortal_aomsp33midreaction
			}
		}
	}
}
